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CARD GAME ONE AS A STRATEGY TO REINFORCE COGNITIVE SKILLS IN THE SECOND GRADE

EL JUEGO DE CARTAS UNO COMO ESTRATEGIA PARA EL FORTALECIMIENTO DE HABILIDADES COGNITIVAS EN GRADO SEGUNDO




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M. A. Saiz Ruiz and J. E. Cifuentes Medina, “CARD GAME ONE AS A STRATEGY TO REINFORCE COGNITIVE SKILLS IN THE SECOND GRADE”, Rev. Ing. Mat. Cienc. Inf, vol. 11, no. 22, Jul. 2024, doi: 10.21017/rimci.1082.

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This work is licensed under a Creative Commons Attribution 4.0 International License.

 

Esta obra está bajo una licencia internacional

Atribución/Reconocimiento 4.0 Internacional
María Angélica Saiz Ruiz

    José Eriberto Cifuentes Medina


      María Angélica Saiz Ruiz ,

      Licenciada en Educación Básica Primaria, Universidad Pedagógica y Tecnológica de Colombia.


      José Eriberto Cifuentes Medina,

      Doctor en Educación. Cohorte XII. Magister en Educación, Especialista en Evaluación Educativa, Licenciado en Teología, Licenciado en Filosofía y Educación Religiosa, Universidad Santo Tomas. Especialista en Pedagogía y Docencia, Licenciado en Ciencias Sociales, Fundación Universitaria Área Andina. Investigador Asociado (I) Convocatoria 894/2021. Profesor e Investigador Licenciatura en Educación Básica Primaria, Facultad de Estudios a Distancia, Integrante Grupo SIEK y Líder Grupo CIFES. Universidad Pedagógica y Tecnológica de Colombia. 


      The main objective of the study was to implement the card game UNO as a pedagogical strategy to strengthen the cognitive skills of second grade students at the Luis Carlos Galán Sarmiento Educational Institution, located in the municipality of Villa de Leyva. This intervention was based on the difficulties observed in key areas such as attention, memory, concentration, and decision making among students. To address these shortcomings, an intervention was developed that included specific exercises for remembering numbers of 2, 3 and 4 digits, in order to improve these skills. This strategy was implemented in response to the low interest and lack of motivation of students towards the subject, seeking to generate a more dynamic and participatory learning environment.

      Considering the need to implement pedagogical strategies that promote meaningful learning, it is essential that students actively participate in classes that arouse their interest and enjoyment, without compromising the quality of their learning process. Following the basic competency standards established by the Ministry of National Education (MEN), it was decided to incorporate the card game UNO in mathematics classes. This decision seeks not only to enrich the educational experience, but also that both teachers and parents understand the importance of this game in the development of essential cognitive skills in students.

      Complementing the aforementioned, this work was carried out with a sample of 26 second grade students. The Participatory Action Research (P.A.R.) methodology was implemented with a qualitative approach. Through this line of research, the researcher sought to acquire fundamental competencies for her professional performance in the educational field, focusing on the implementation of models, strategies and activities aimed at improving cognitive skills in mathematics. For data collection, four main instruments were used: an interview, a diagnostic test, didactic sequences and a field diary. These instruments allowed an initial diagnosis to be made, field work to be carried out and the results to be systematized. The findings demonstrated that the use of the UNO card game is a highly effective pedagogical strategy to be applied in the classroom, since it facilitates the development of essential cognitive skills. In addition, this strategy allows classes to be taught in a creative way, generating in students a renewed enthusiasm for learning various topics of the subject. The use of UNO cards not only facilitates the understanding of the contents, but also turns the learning process into a playful and motivating experience.


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